﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PathDefine
{ 
    public static string LUA_CODE_ROOT = Application.dataPath + "/Script/LuaScript/";

    public static string LUA_RES_ROOT = Application.dataPath + "/ResourcesAsset/Lua/";

    public static string PERSISTENT_DATA = Application.persistentDataPath + "/";

    public static string RESOURCES_ASSET = "Assets/ResourcesAsset/";

    public static string ASSETBUNDLES = "AssetBundles/";

    public static string ANDROID = "Android";

    public static string RES_VERSION = PathDefine.PERSISTENT_DATA + "ResVersion.txt";
}
